[libavg-devel] Plugin branch merged

Jan Bölsche jan at muskelfisch.com
Wed Oct 29 19:26:54 CET 2008


Hi,

I just want to add that a How-To about the plugin architecture can now  
be found in the wiki.
After svn update you'll basically be faced with a complete rebuild  
since each and every header file has changed.
I guess you'll also have to re-run automake before that.

Hope you like it!
   Jan

My email adresse actually is jan at muskelfisch.com :)


On 29.10.2008, at 18:52, Ulrich von Zadow wrote:

> Hi,
>
> those of you who follow svn checkins will have seen that Jan Bölsche  
> (jan at muskelfisch.de
> ) has been working on a plugin interface for libavg. The work's done,
> everything looks very nice :-), and I've just merged a big batch of
> code to the trunk. That means:
>
> a) Update your working copies if you don't want conflicts later and
> b) you can now write plugins in C++ for libavg that create new node
> types - with full access to all libavg internals including
> the opengl context.
>
> Enjoy,
>
>   Uli
>
> --
> Any technology distinguishable from magic is insufficiently advanced.
>
> Ulrich von Zadow | +49-172-7872715
> Jabber: coder at c-base.org
> Skype: uzadow
>
>
>
>
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