[libavg-devel] Plugin branch merged

Ulrich von Zadow uzadow at libavg.de
Wed Oct 29 22:41:53 CET 2008


Hi,

it's MS Vista that breaks with GL_BACK and some setup (pardon my bad  
memory) I forgot that broke with GL_FRONT a while ago. So we'll just  
switch to GL_FRONT again - which is what _should_ work, and ... um ...  
refresh my memory ;-).

Cheers,

   Uli

On Oct 29, 2008, at 10:11 PM, Jan Bölsche wrote:

> Hi Nick,
>
> yes, it slipped through. I needed it initially to make the tests work
> with the ATI/AMD Radeon 9000 board I used under Ubuntu. Later when I
> switched to nvidia, I forgot about it. However, GL_FRONT seems to work
> for both vendor's boards (at least for me). So it may actually be the
> better choice. This issue obviously needs more investigation though.
>
> Jan
>
> On 29.10.2008, at 20:39, Nick Hebner wrote:
>
>> Awesome! Can't wait to check this out.
>>
>> I was just looking through the diff for this merge, and I noticed
>> that SDLDisplayEngine was changed to read from GL_FRONT. Is this
>> intentional? I thought that there were issues with this on some
>> platforms.
>>
>> Thanks for the hard work!
>>
>> Nick Hebner
>>
>> On Wed, Oct 29, 2008 at 11:26 AM, Jan Bölsche <jan at muskelfisch.com>
>> wrote:
>> Hi,
>>
>> I just want to add that a How-To about the plugin architecture can  
>> now
>> be found in the wiki.
>> After svn update you'll basically be faced with a complete rebuild
>> since each and every header file has changed.
>> I guess you'll also have to re-run automake before that.
>>
>> Hope you like it!
>>  Jan
>>
>> My email adresse actually is jan at muskelfisch.com :)
>>
>>
>> On 29.10.2008, at 18:52, Ulrich von Zadow wrote:
>>
>>> Hi,
>>>
>>> those of you who follow svn checkins will have seen that Jan Bölsche
>>> (jan at muskelfisch.de
>>> ) has been working on a plugin interface for libavg. The work's
>> done,
>>> everything looks very nice :-), and I've just merged a big batch of
>>> code to the trunk. That means:
>>>
>>> a) Update your working copies if you don't want conflicts later and
>>> b) you can now write plugins in C++ for libavg that create new node
>>> types - with full access to all libavg internals including
>>> the opengl context.
>>>
>>> Enjoy,
>>>
>>>  Uli
>>>
>>> --
>>> Any technology distinguishable from magic is insufficiently
>> advanced.
>>>
>>> Ulrich von Zadow | +49-172-7872715
>>> Jabber: coder at c-base.org
>>> Skype: uzadow
>>>
>>>
>>>
>>>
>>> _______________________________________________
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>>> https://mail.datenhain.de/mailman/listinfo/libavg-devel
>>
>>
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>
>
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--
Any technology distinguishable from magic is insufficiently advanced.

Ulrich von Zadow | +49-172-7872715
Jabber: coder at c-base.org
Skype: uzadow






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