[libavg-devel] Plugin branch merged
Jan Bölsche
jan at muskelfisch.com
Wed Oct 29 23:04:27 CET 2008
Oh, was it Vista? Jeez, pardon *my* bad memory. And sorry for
spreading false information.
One day, we really should leave this job to younger folks :)
Jan
On 29.10.2008, at 22:41, Ulrich von Zadow wrote:
> Hi,
>
> it's MS Vista that breaks with GL_BACK and some setup (pardon my bad
> memory) I forgot that broke with GL_FRONT a while ago. So we'll just
> switch to GL_FRONT again - which is what _should_ work, and ... um ...
> refresh my memory ;-).
>
> Cheers,
>
> Uli
>
> On Oct 29, 2008, at 10:11 PM, Jan Bölsche wrote:
>
>> Hi Nick,
>>
>> yes, it slipped through. I needed it initially to make the tests work
>> with the ATI/AMD Radeon 9000 board I used under Ubuntu. Later when I
>> switched to nvidia, I forgot about it. However, GL_FRONT seems to
>> work
>> for both vendor's boards (at least for me). So it may actually be the
>> better choice. This issue obviously needs more investigation though.
>>
>> Jan
>>
>> On 29.10.2008, at 20:39, Nick Hebner wrote:
>>
>>> Awesome! Can't wait to check this out.
>>>
>>> I was just looking through the diff for this merge, and I noticed
>>> that SDLDisplayEngine was changed to read from GL_FRONT. Is this
>>> intentional? I thought that there were issues with this on some
>>> platforms.
>>>
>>> Thanks for the hard work!
>>>
>>> Nick Hebner
>>>
>>> On Wed, Oct 29, 2008 at 11:26 AM, Jan Bölsche <jan at muskelfisch.com>
>>> wrote:
>>> Hi,
>>>
>>> I just want to add that a How-To about the plugin architecture can
>>> now
>>> be found in the wiki.
>>> After svn update you'll basically be faced with a complete rebuild
>>> since each and every header file has changed.
>>> I guess you'll also have to re-run automake before that.
>>>
>>> Hope you like it!
>>> Jan
>>>
>>> My email adresse actually is jan at muskelfisch.com :)
>>>
>>>
>>> On 29.10.2008, at 18:52, Ulrich von Zadow wrote:
>>>
>>>> Hi,
>>>>
>>>> those of you who follow svn checkins will have seen that Jan
>>>> Bölsche
>>>> (jan at muskelfisch.de
>>>> ) has been working on a plugin interface for libavg. The work's
>>> done,
>>>> everything looks very nice :-), and I've just merged a big batch of
>>>> code to the trunk. That means:
>>>>
>>>> a) Update your working copies if you don't want conflicts later and
>>>> b) you can now write plugins in C++ for libavg that create new node
>>>> types - with full access to all libavg internals including
>>>> the opengl context.
>>>>
>>>> Enjoy,
>>>>
>>>> Uli
>>>>
>>>> --
>>>> Any technology distinguishable from magic is insufficiently
>>> advanced.
>>>>
>>>> Ulrich von Zadow | +49-172-7872715
>>>> Jabber: coder at c-base.org
>>>> Skype: uzadow
>>>>
>>>>
>>>>
>>>>
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>>>> https://mail.datenhain.de/mailman/listinfo/libavg-devel
>>>
>>>
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>>
>>
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>
> --
> Any technology distinguishable from magic is insufficiently advanced.
>
> Ulrich von Zadow | +49-172-7872715
> Jabber: coder at c-base.org
> Skype: uzadow
>
>
>
>
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> libavg-devel mailing list
> libavg-devel at datenhain.de
> https://mail.datenhain.de/mailman/listinfo/libavg-devel
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