[libavg-users] Version 0.9.0 released
Ulrich von Zadow
uzadow at libavg.de
Sun Aug 23 09:19:35 CEST 2009
Hi,
I've just uploaded a new release to www.libavg.de:
http://www.libavg.de/libavg-0.9.0.tar.gz or
http://www.libavg.de/libavg-mac-0.9.0.dmg
A lot of stuff went into the release. Quoting the NEWS file:
"""
* Support for vector node types: Line, PolyLine, Curve, Circle,
Polygon,
Rectangle. Vector nodes can be textured, with the closed
vectors taking two
textures: one for the outline, one for the fill. Vector drawing
is GPU-based.
* Plugin support. Plugins written in C++ can define complete new
node types.
* Powerful (but still experimental) new animation framework.
* Unified & much more stable camera drivers. Consistent support
for all
resolutions & framerates we could test. Support for more than
one camera on all
platforms. fw800 is supported.
* Uniform support for aggregate types in node interfaces
(node.pos, node.pivot,
...)
"""
Thanks a lot to everyone who helped with this, and thanks to
Archimedes Solutions for supporting this project.
Cheers,
Uli
--
Any technology distinguishable from magic is insufficiently advanced.
Ulrich von Zadow | +49-172-7872715
Jabber: coder at c-base.org
Skype: uzadow
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