[libavg-users] Version 0.9.0 released
Zviad Sulaberidze
zviangi at gmail.com
Wed Aug 26 02:00:43 CEST 2009
hi Uli,
do you mean by "Support for more than one camera on all platforms", that
it will be possible to use several cameras for tracking? and those
cameras can "divide" screen on their own region and send data as one?
people dealing with MT tables are struggling with having multiple camera
support of this style. if libavg can do that, it would be awesome...
Best
Z
Ulrich von Zadow wrote:
> Hi,
>
> I've just uploaded a new release to www.libavg.de:
>
> http://www.libavg.de/libavg-0.9.0.tar.gz or
> http://www.libavg.de/libavg-mac-0.9.0.dmg
>
> A lot of stuff went into the release. Quoting the NEWS file:
>
> """
> * Support for vector node types: Line, PolyLine, Curve, Circle,
> Polygon,
> Rectangle. Vector nodes can be textured, with the closed
> vectors taking two
> textures: one for the outline, one for the fill. Vector drawing
> is GPU-based.
> * Plugin support. Plugins written in C++ can define complete new
> node types.
> * Powerful (but still experimental) new animation framework.
> * Unified & much more stable camera drivers. Consistent support
> for all
> resolutions & framerates we could test. Support for more than
> one camera on all
> platforms. fw800 is supported.
> * Uniform support for aggregate types in node interfaces
> (node.pos, node.pivot,
> ...)
> """
>
> Thanks a lot to everyone who helped with this, and thanks to
> Archimedes Solutions for supporting this project.
>
> Cheers,
>
> Uli
>
> --
> Any technology distinguishable from magic is insufficiently advanced.
>
> Ulrich von Zadow | +49-172-7872715
> Jabber: coder at c-base.org
> Skype: uzadow
>
>
>
>
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>
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