[libavg-users] Adding images inside a frame handler
Alex Harrington
alex at longhill.org.uk
Sun Jan 3 18:22:01 CET 2010
> From what you're writing, I really think you should look at loading
> the bitmap in a secondary thread.
OK I'm now creating an avg.Bitmap(filename) in a different thread and passing that through to the player to use on an image node and it seems to be working well.
Thanks for the help.
Alex
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